Recap

Conceptual Product Design

Duration: 4 months
Product Design • UX research • Instructional Design • Conceptual framework
context
Recap is a system of instructional tools for teachers and learning methods for students. It is designed to equip students with the skills needed for personal and professional success in a rapidly changing work environment.

The outcome consists of an instructional framework, recommendations, a student-focused app, and teaching tool.

The client was the Ministry of Education, Govt. of India and AMMACHI Labs at Amrita University.
Outcome
  • An instructional framework and recommendations
  • A teaching tool
skills
  • Quantitative and qualitative research
  • Instructional design
  • Product design
Constraints
The project took place a time where govt. school students were still getting back to school post pandemic.

Only access to students and teachers was through the survey circulated within their cohorts.
the problem
Solution / teaching tool
This outcome consists of a tool to support educators in building learning materials that incorporate instructional design and metacognitive skill approaches based on different learning stages.

Repository of templates

Templates are categorized based on:
1. learning material structures that meet specific learning goals,
2. the cognitive stages learners engage in to learn any concept, and
3. learner-driven strategies to help students regulate their own learning.  

Comprehensive filtering based on pedagogical theories

The filtering system allows educators to build combinations of learning stages and approaches.

Platform guide

To help users navigate the platform, discover new functionalities, and get tips on how to leverage the platform to build teaching materials.

Course creation

Helps educators build a course with modules and their sub-sections. They can use pre-existing templates from the repository.

Solution / Instructional Guide
This outcome consists of an instructional framework and design recommendations to guide the development of student learning  and teaching support ecosystems.

01. Instructional Framework

The instructional framework focuses on helping students apply depth of skill to a progressively widening scope of situations, gain new competencies, build relationships, and assume new roles.

02. Dissemination of knowledge for interdisciplinary applicability

To thrive in the current work landscape, students need to apply their content-based knowledge in different situations. This section provides prompts on how current knowledge-based curriculums can be disseminated to highlight interdisciplinary application of concepts, methods, and tools.

03. Prompt metacognitive practices in students

This section provides instructional design prompts to help students take ownership of their learning journeys, practice reflection, and build a growth mindset.

This will encourage them to strive, and learn how to adapt their learning and behaviour based on their goals.

Research / process

While this was the research framework I used as a template, the actual process required tweaking and redirecting to fit changing requirements.

Research / context
In order to understand the scope of this project better, my initial immersion into this context involved exploring

1.
how we learn,
2. design of
e-learning experiences,
3. theoretical constructs of
instructional design and skill education pedagogy, and
4. the
needs and pain points of teachers and students.
Research / Survey

This involved the creation of a two separate questionnaires for teachers and students respectively, with multiple areas of focus that inform my personal line of enquiry within the project's scope.

Survey focus areas: general education

creating the survey questionnaires

As a cohort, we could only send out 2 surveys (one for students, one for teachers). So, we first created individual questionnaires from our personal inquiries.

The questions were then transferred onto miro, where through a process of affinity mapping, relevant questions were clubbed and edited to create the survey questions.

research / interviews

This involved the creation of three separate interview protocols for:
1. skill education teachers,
2. head of departments / administrators / principals and
3. curriculum designers (as part of NGOs) within this domain.

Interview focus areas: vocational education

interview protocol

interview notes for insight generation

research / insights

research / affinity mapping
Prototyping and reflection
After affinity mapping, I designed the conceptual prototype to showcase how the insights could be translated into a teaching tool for educators.

The next step would be to flesh out the prototype and test it in focus groups from the same user pool used to conduct research.

Looking back, I would have spent some time testing my design decisions with a couple of usability sessions before finalizing the user flow. This would have helped me uncover hidden pain points and evaluate the relevance of how I prioritized different steps in the current flow.